So this is something that i thought I would share with any budding developers out there. Mainly sharing it because it took me absolutely ages to get some good footage that i could use in the trailer that I made. Continue Reading →
Looking at the games that have already been released on App Store at the moment I can only think to myself that the indie developer is stuck in the shadow of large publishing companies like Chillingo.
So I just wanted to write a post about my experience in releasing my first commercial iOS game. Now i think it is pretty safe to say that the process has not gone without stress, put it this way, my game was released on the 20th of November and I have had about 6 hours of sleep…….in total!! In a few days I might be hallucinating. Continue Reading →